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The Merlies Guide

Region 5: Pipes & Underground

Overview

The World Beneath the World

Empty pipes and half-buried interiors are the last layer of the old civilization — and the coziest. An official screenshot shows a warm, lamp-lit workshop cave where the Merlies appear to have settled in among human leftovers; the store text lists exploring empty pipes as one of the game's core traversal verbs. Underground spaces mix tight squeezes with open chambers, and light itself becomes a landmark.

Slow, Careful, Rewarding

Underground routes suit the game's "at your own pace" promise: no enemies to flee from, but thorns, drops and dead ends that punish rushing. The payoffs are some of the game's most charming set pieces — communities making do with what the old world left behind, exactly the solarpunk upcycling spirit the developers describe.

How to Reach It

Explored once the squad can handle dark, enclosed routes

Birds Found Here

0

Abilities Gated Here

1

Key Things to Find

  • Pipes — the underground road network for tiny birds
  • Lamp-lit workshops — cozy interiors built from salvaged light

Abilities Gated Here

Last updated: September 27, 2026